A browser game prototype built in Godot 4. It is 1974, you have inherited a run-down hotel on Dock Street, and the guests bring their dilemmas with them. Crime, vice and moral compromise.
This website: design, build, server configuration, automated deploy pipeline and content, all done in under a day working alongside an AI coding agent — notes on where the line between its work and mine fell.
A 3D-printing project: hollow, two-piece juggling balls in a flexible material that screw together, get filled with sand and are glued shut — for a proper dead, beanbag catch. Why a sphere is hard to print, and what came next.
An experimental voice-only support tool: choose a counselling style and talk to an AI that listens and reflects, built on LiveKit and Grok Voice. What it taught me is that this work needs a human — a longer post on why is coming.
A dating-app simulator where every profile is an AI-played character, given its quirks by behavioural traits dialled up in scale and intensity. Make your own characters and talk to them; publishing them to others is disabled for now.