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Game: Hotel Paradiso

2026-10-12 · by vectorless

Hotel Paradiso is a browser based prototype, built in Godot 4, with themes of crime, vice and moral compromise.

It is 1974 on Dock Street. A notary's letter tells you that a grandfather you never met has died and left you the Hotel Paradiso. It comes with its debts and a single habitable room with a stained mattress. You build the hotel up and deal with the guests, who have back stories and bring dilemmas with them. Decisions matter and shape how the game plays. As the hotel grows, so does your reputation with the local figures on both sides of the law.

The people in the hotel come from Character Creator 2D, a Unity asset, which I ported to Godot with an AI coding agent over three days. An editor script exports the rigs, animations, parts and textures, and a GDScript runtime rebuilds the characters with the same part swapping, recolouring, body types and expressions. A character saved in one engine loads in the other. The game renders each person off screen into a small sprite sheet and swaps it in for the placeholder pixel figure.

Hotel Paradiso game screen: a cross-section of the three-floor hotel at night, the neon sign above, the lobby lit and every room on the upper floors boarded up or condemned
Day one, March 1974: three hundred dollars, a lobby, and every room boarded up or condemned.